Uvme Games Online: An Expanding Gaming Market
UVME stands for 'You Versus Me'. And when it is told that the UVME product launching in January 2008 is an UVME games online games business, you are probably now saying what a brilliantly apt name. So the UVME business is based around the playing of UVME games online.
The skill gaming market is currently growing four times faster than the rate of overall internet growth. In 2007, the online games industry was worth more than $5.2 billion USD annually which equates to a $164 USD each and every second. This sum is spent by individuals around the world enjoying simple, yet highly addictive, online skill games. Industry experts are predicting that within just three years this per second skill gaming spend will increase to $412 USD.
Now that you've determined the astounding size of this market, it's wise to scope out the competition that UVME has in this field. You'll come to the conclusion that the competition is stiff, some of the top ranking websites have massive traffic and they will be direct rivals of UVME.
However, UVME intends to provide a high level network promotional approach. There are those who recognized only late in the day that the firm backing UVME was no newcomer to network sales or to the UVME games field on the internet. Virtual World Direct (or VWD), the developers of UVME, has had a highly prosperous MLM enterprise going for more than 5 years at their headquarters in the north of Wales. Their Sudoku and basketball games are renowned and extemely popular.
In addition to the online skill games and the network marketing package, UVME also plans to embrace one of the other real boom sectors on the web today. UVME will use the social networking model to help spread the UVME name around the world. Each associate or affiliate will have at their disposal the unique UVME instant messenger which will let you add all your friends and contacts from Windows Live Messenger, Google Talk, AIM and Yahoo Messenger. This will allow you to challenge your contacts to one of the many games and instantly begin generating commissions.
The instant messenger will also notify you the second a visitor lands on you games website giving you the opportunity to assist the visitor with any queries they may have. Most of UVME's competitors also have instant messengers as part of their gaming platforms but none of them have anywhere near the level of features offered by UVME.
One more feature that attracts people towards the UVME is the high level of support promised to the customer and associates. Their customer support centre in North Wales aims to provide 24/7 support over the telephone and e-mail, in several languages. This is a unique support plan in this type of industry and could win them an edge over competitors as most of UVME's competitors offer just an e-mail ticket support service. In other words, most of the competitors offer some kind of support only around 12-24 hours after having received a query.
The market for games of skill is increasing nowadays 4 times more rapidly than the internet itself. After seeing how large the size of this market really is, you can see the type of competition which UVME is up against. Beginning in January 2008, at the UVME product launching, people started saying that the abbreviation was an altogether fitting and clever name. The UVME business is constructed upon people playing the uvme games online, producing such wildly popular games as mystic sudoku and uvme basketball. Another element of the UVME operation that many admire is the unprecedented degree of client and associate support included.
Published February 19th, 2008
Filed in Games